Maize Wallin
Technical Audio
Maize Wallin Victorian College of the Arts (BFA) educated, Melbourne based composer, sound designer, and audio programmer working across indie games and big budget AAA.

Their focus is in 3D spatialised audio, and dynamic music, using cutting edge techniques to create unique outcomes. Maize lectures consults in Australia and around the world on these topics, and is strongly engaged in the game development community, and in activism and representation within it.

Highlights from Maize's extensive folio include God Fall, Receiver 2, Wayward Strand, and Cosmic Express, as well as their solo experimental audio game works.

Maize's work has been exhibited extensively in prominent galleries and museums around the world, such as Arts Centre Melbourne, Fort Delta and the Ian Potter Museum of Art, and a two-month residency in the Vienna Museumquartier, as well as being invited to speak in Malaysia, Sri Lanka, Singapore, and South Africa.

Maize is co-founder of Australia's national trade union for games workers, and continues to be an active organiser. As well as in their local community, creating exhibitions, conferences, and workshops.

Awards include: 2022 The Game Award Future Class, 2020 GamesIndustry.biz 100 Game Changers, 2019 MCV Pacific Develop 30 Under 30, and an honourable mention from 2019 Freeplay Independent Games Festival's Best Experimental Game for NoiseDrawers.
Maize at their desk

Hire me!

  • Consult on audio options for your project
  • Implementation and technical audio
  • Sound design
  • Composition
  • Creative team leadership and production
  • Workshops and Lecturing
  • Private tutoring and mentoring