Sublime is a science concert by teacher and songwriter, Charlie Marshall.
The first concert was held at the Spotted
Mallard in Melbourne on June 6th.
When Charlie Marshall asked me about visuals for his science event, I had not been near so ambitious as
what we’ve now produced.
I had a few ideas of who might be able to make this and if it came down to it, I thought I knew enough
to do something very simple myself. Thomas Ingram has long had a big interest in science, but before now
hadn't had the opportunity to incorporate it directly into his craft. Thomas has now taken the project
to unimagined lengths, and we have high calibre music visualisers, usually seen on
much bigger stages and after a much bigger team.
Inspiration
Together with Charlie, we have brainstormed iconic visuals and concepts to draw out of each of song in
Sublime. Below is a list of each song, and the visual we have decided to match:
I Have Landed - Particle Collider
Almighty Carousel - Planetary Magnetic Fields
Curious Minds - Radio Waves
Chaos Calling - Weather Patterns
Walk Lightly On The Face Of The Earth - Elemental Planet
Caught In The Spotlight - Roads and Vehicles
Cruel Machine - Robot Petri Dish
So Many Ways To Begin - Biome Slice
Technical Production
Live, we take output from the sound engineer’s mixing desk. This goes to our “audio computer” which
converts the audio in to data the “visual computer” understands.
We have split the workload, as this allows us to control each role separately and on the fly, live.
From the audio computer we can amp up signals or effect them (with EQ, reverb, and delays etc.)
using Ableton Live music software. Which then allows the visual code in Unity to focus solely on
that, rather than extra effects or analysis.
In Unity, we are able to assign each data stream (instrument) to different parts of the scene. Each
musician controls parts of the iconic scientific concepts. A guitarist controls rain in a biome,
while the bass player carves mountains. Particles are thrown into the Hadron Collider at each drum
beat. The band as a whole bestow life and movement into the dynamic and multi-leveled performance
environment Thomas and I have helped to create.